LUMES students play CAULDRON: a tool to explore how information about the links between climate change and extreme events could be relevant to policy

LUMES students from Batch 21 play the CAULDRON game.

Hannah Young visited the LUMES Resilience and Sustainable Development course at LUCSUS on Friday 7 December to run a session playing the CAULDRON game.

CAULDRON stands for ‘Climate Attribution Under Loss and Damage: Risking, Observing, Negotiating’ and was developed to share with stakeholders about the science of attributing extreme weather events to climate change and provide space for discussion about whether this type of information could be used to guide climate policy. It has previously been played with stakeholders at international climate change negotiations, with national policymakers in Senegal, and with scientists and students in the UK and beyond. However this was a chance for the LUMES students to take on the game roles and consider how the climate science could guide resilience both within the game context and beyond.

In CAULDRON, players begin by taking the roles of farmers, planting crops each season under uncertain rainfall conditions. A changing climate means some players’ chance of experiencing a drought increases, but working out which players are affected can be challenging. After working to assess whether or not they have been affected by climate change, players have to act as negotiators. They must work with other players to come to an agreement to address the impacts of droughts they have experienced, considering whether information about climate change is relevant and how they would act going forward.

The game is a useful tool to provide opportunities to consider how information about the links between climate change and extreme events could be relevant to policy. It sparked lively debate between the LUMES students as they made decisions under changing probabilities of drought and negotiated how to address the impacts of extreme events now and in the future.

Hannah Young is a postdoctoral researcher based in the Department of Meteorology and the Walker Institute at the University of Reading.

For further reading see: Parker H. R. et al. 2016 Using a Game to Engage Stakeholders in Extreme Event Attribution Science. Int. J. Disaster Risk Sci. 7, 353.


This entry was posted in Academia, Civil Society, Climate change, Sustainability. Bookmark the permalink.


  1. Hi Ludwig. The game is open source so you can use it.

  2. December 10, 2018 | 1:29 pm | Ludwig Bengtsson Sonesson

    Fascinating! Is the game open-source? I’ve been collecting different types of games relating to climate change with the idea in mind to do some sort of games night during sustainability week 2019.

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